Pleased to find himself in a world without dragons whom he views as pests, Ripto decided to conquer Avalar, prompting Elora and the others to summon a dragon to fight against him. They explain that whilst experimenting with a large portal device, they inadvertently summoned an iron-fisted angry warlock known as Ripto, along with his minions Crush and Gulp. Upon going through the portal, however, Spyro ends up in the fantasy realm of Avalar, having been summoned there by Elora the Faun, Hunter the Cheetah, and the Professor. Spyro the Dragon and his dragonfly partner Sparx, having enough with the continuous raining in Artisans and wondering when the sun will come out, decide to take a vacation to Dragon Shores.
#Spyro the dragon reignited tv#
In this ending, Spyro is seen getting interviewed on TV when another spell is placed on the dragons, prompting Spyro to set out on yet another adventure. A secret ending can then be unlocked by retrieving everything inside of the treasure portal. After Spyro's quest is over, he has access to Gnasty's treasure portal, which can only be opened if Spyro rescues every dragon in the kingdom, recovers all of the dragons' treasure and retrieves the stolen dragon eggs.
He eventually makes his way to Gnasty's World, where he finally confronts and defeats Gnasty. Along the way, he frees the crystallized dragons, who give him advice and urge him to recover any stolen treasure and dragon eggs along the way. Spyro visits each of the dragon homeworlds, defeating Gnasty's forces who have been set out to stop him.
Aided by his dragonfly companion, Sparx, Spyro eagerly sets out to locate and defeat Gnasty. Spyro, a young purple dragon, is the only dragon that manages to avoid getting crystallized by the attack. Using his magical powers, he casts a spell across the land that encases every dragon in a crystal shell he also steals the dragons' prized collection of treasure, turning the gemstones into devious gnorc soldiers to help him take over the dragon worlds. One day, a TV interview with a pair of dragons from the Artisan realm catches the attention of Gnasty Gnorc, a gnorc (half gnome and half orc) who was banished from the kingdom due to his abrasive demeanor and sent to an abandoned junkyard, which he renames to "Gnasty's World." After hearing one of the dragons in the broadcast openly dismiss him as simple-minded and harmless, Gnasty loses his temper and unleashes a full-fledged attack on the kingdom. Interesting look but I don't think I'll come back to 100% this any time soon.In the world of dragons, the Dragon Kingdom consists of five Homeworlds- the Artisans, the Peace Keepers, the Magic Crafters, the Beast Makers, and the Dream Weavers- which have lived in harmony for many years. The music was largely really forgettable. The bosses are terrible and don't put up any sort of challenge. The flying minigames however don't really control all that well and the hitboxes for specific items like the chests are too wonky and imprecise leading to these stages to be more annoying than they really should be. Charging, gliding, and the supercharge can have some really cool secrets you can uncover in specific levels if you use it right, but for the most part it's very run of the mill for a lack of a better term. The general movement Spyro has is still a lot better than Crash. Unfortunately like Crash the level design and platforming in general is incredibly basic and one note. It's certainly a more relaxing change of pace compared to Crash. You get big open sandbox levels to hunt for collectables such as treasure, hidden dragons and eggs, and you can beat a level without getting everything, have what you DID collect saved and you can come back and get the rest of the collectables whenever you want. Instead of linear corridors trying to hunt for all the boxes and gems, getting shamed for missing even a single box, Spyro instead allows you to take things at your leisure. The best way I could describe this game is "a more relaxed Crash Bandicoot" in a sense.